
Prototypes are a sandbox for ideas, a testing ground for users, a client communication tool, and a visual way to deliver requirements to developers. Join us for a discussion on the goals and roles of prototyping for these different audiences. How should we decide what fidelity is best for our prototypes? What are the criteria for successful prototypes and what makes them fail? Designers and resea…
© 2013 Created by Tori Breitling.